Sometimes I play a game with myself. I think about all the problems I’m having in a novel before I go to sleep. Maybe they’re logistical problems, such as how do I get character A from one city to the next within a certain time frame, and sometimes they’re existential problems, such as what does character A care about so much that he will do this one thing I need him to do without it seeming weird?
All writers play games like this. What if? or How about this? or What if that happens?
A lot of times the wandering I do during the day–on the Internet, at the store, or inside my imagination becomes the tinder for whatever idea will eventually come. All I need is the spark. And usually, once I get a good night’s sleep, that first thought I have in the morning will provide the answer I need.
Today’s revelation came as the result of some Aubrey Beardsley prints I saw while I was wasting time surfing the web for fin de siecle erotic art yesterday. And it works.
Beautiful print, good advise for those of us who aspire to put our words on paper. If only I could follow it. I am more of the fret-over-a-problem type. My mind runs to obsession like a tongue to a new filling in my mouth. I meditate and even then I can’t leave alone.
Hope Ledger and the family are finding each other old friends by now.
Annie